- #SKYRIM SPECIAL EDITION BEFORE AND AFTER MOD#
- #SKYRIM SPECIAL EDITION BEFORE AND AFTER UPDATE#
- #SKYRIM SPECIAL EDITION BEFORE AND AFTER PATCH#
- #SKYRIM SPECIAL EDITION BEFORE AND AFTER FULL#
(reading the above linked full discussion is highly recommended) NET DLLs (yet, but hope to find out).Īs mentioned before: DO NOT UNINSTALL PLUGINS MID PLAYTHROUGH!"Īgain, from Arthmoor: Information Baked Into Saves.
This ID not only points to an ingame object, but also points to the plugin that has changed or added that object. "If you want any proof about the tons of "if's" just take a closer look at the Save File Format described here:Īll possible info on plugins (ESP and ESL) files is stored in the save file by name, and everyting in it by ID, including scripts, base and referenced NPCs, and every other possible object, already present in the base game, and added or changed by a plugin, even if it only changes one game setting or if it is only used as a dummy to load a BSA file with only meshes and textures.Įvery object in the game has a Reference ID, stored in the save file. Cleaning your save file regularly won't stop save bloat or other script based errors.
#SKYRIM SPECIAL EDITION BEFORE AND AFTER MOD#
"Cleaning out a mods referances does not make that mod safe for uninstallation. That will cause issues in the game, starting from oddities and potentially ending in completely wrecked Papyrus for the character you were playing." - Ilja Otherwise removing any mods will leave the data baked in to save files. World edits subject to vanilla area respawn system. Pure mesh and texture replacement mods. Vanilla spawn points and assets, without direct world edits. You can always safely remove mods that use: Once you are done, then you will need to start a new game. You should test all changes with a new game. This means that Papyrus will keep checking after scripts that were removed from the game, causing errors, slowing down and eventually breaking.
#SKYRIM SPECIAL EDITION BEFORE AND AFTER UPDATE#
It bakes script data to save files and can not retroactively update scripts from the game. "It is important to note that Skyrim does not have method to remove mods from the game. It only causes errors in Papyrus scripting system.Įven if mod does not use any scripts, it's changes would need to be subjects of Skyrim vanilla respawn/refresh system." - Ilja Skyrim bakes script data to save files and unisntalling the mod does not remove it. "You can't uninstall most mods from ongoing game. Latter is impossible to make in a clean way." "I believe that misunderstanding here is that people can not make a difference between closing active scripts from the game world and wiping Papyrus script data from Papyrus. If you removed scripted mods from ongoing game, then you will have to start a new game." - Ilja That tool cleans obsolete entries and orphaned scripts from the game, but script data will remain in the save file, causing Papryus to constantly check it and creating errors. This includes work done with Save Script Cleaner. There is no such thing as a clean save, when mod is removed. "You can't remove mods from ongoing game. Posts section, second stickied post, point of information #3
#SKYRIM SPECIAL EDITION BEFORE AND AFTER PATCH#
Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team. If you started a new game with 10 mods installed, you're going to be stuck with those 10 forever." Bethesda's own developers have confirmed the only way to properly remove a mod is to load a save made BEFORE that mod was introduced into the game.
Doing this repeatedly WILL damage your save and WILL eventually lead to it becoming corrupt and unusable. You cannot remove any mod, not even the patch, without there being some data that's been permanently changed. It does not matter who tells you there is, it doesn't exist in Skyrim. SO ARE MODS USING VANILLA ASSETS AND SPAWNS.) (PURE MESH/TEXTURE REPLACEMENT MODS ARE SAFE TO REMOVE. (Initially posted in original Skyrim forum)Īm posting this because the problem of individuals removing mods mid-playthrough and subsequently having problems seems to be cropping up quite a bit recently.